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This is possible using a 'stencil shadow volumes' system optimized for real-time applications.
This technique together with BumpMapping Shaders (diffuse and specular), with fully dynamic lights and with DPS technology (see features), allows to
obtain real-time photorealistic environments and atmospheres.
Thanks to its flexibility, every sub-system has been optimized, from
graphics to physics.
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Moreover S2 Engine has a flexible modular structure that allows user to implement new
features (such as: curved surfaces, particle systems, dynamic LOD, new shaders, new
deformers, etc.) and porting the code to other systems like, for instance, consoles. |
S2 technology is organized in a framework,
based on a set of hierarchical classes, that allows easily managing all the components of a real-time interactive simulation, i.e.: Input, Sound, Network, AI, GUI, Physics, etc. |